4/2/2023 0 Comments Cutout pro stickman crack![]() ![]() This paper presents a range of preliminary pedagogical and research issues which have arisen at the early stages of developing teaching modules around the use of low cost, entry level motion capture technology at the School of Art and Design, AUT University, New Zealand. In addition, there is the importance of sustaining a robust teaching-research nexus within an academic context. ![]() ![]() Keeping abreast of developing and cutting edge moving image production technologies is often a constant challenge in digital moving image-related teaching programmes, as is the requirement to create curriculum that delivers both a strong foundational technical skill-base, but which is also addresses the meaningful application of the technology to a range of communicative and/or aesthetic principles and outcomes. Motion capture technology is increasingly being used across a range of digital moving image practice, from 3D animation, digital visual effects and gaming, to digitally augmented live performance and dance. ![]()
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